The production values (especially the menus) are very low-budget and it definitely skews much more towards simulator than game so it may not be everyone’s cup of tea. Only played for a little under 2 hours so far, but my first impression is positive. Posted about this in one of the “Indie Games You Should Know About” threads a couple days ago, but those don’t seem to get a ton of traffic so I fully support this new thread. If you ever wanted to know what space warfare would actually be like, this is the game for you. No other game combines the extremely accurate orbital mechanics, 1:1 scale of the solar system, and technology which is implemented 100% by scientific equations. All other game data, from levels to material properties, is also accessible to modders.Īll of the above aspects combine to yield a space warfare simulator that is unparalleled in scientific realism.
IN-ENGINE MOD SUPPORT - The engine supports black box creation of untested or far future technology for modders to work with.When the photon absorption of a material is needed, it is derived from actual refractive index spectra data. When your arclamp pumps your solid state laser, the pumping bands are need to have to match up with the actual emission spectra of your excitation gas. PHYSICALLY ACCURATE MATERIAL PROPERTIES - All materials, chemical reactions, and spectra are physically correct.The results of every change is seen in real time, from the change in your rocket’s exhaust velocity, to your railgun’s inductance or muzzle velocity. HIGHLY GRANULAR MODULE DESIGN - Tweak everything from the nozzle length or stoichiometric mixture ratio of your bipropellant rockets to the armature and rail dimensions of your railguns.The acceleration, moment of inertia, delta-v, and much more are all correctly calculated for all spacecrafts you design. Wrap it all up with multiple armor layers, and maybe a Whipple Shield to boot. ğREEFORM SHIP DESIGN - Build your spacecrafts out of rockets, propellant tanks, weapons, powerplants, radiators, and crew modules.The extremely high orbital speed of your ships deep in high gravity orbits is correspondingly correct. The sizes of all planets, moons, and asteroids are accurately enormous, and the distance between them is similarly mindboggling huge. đ:1 SCALE - The solar system is modeled completely to scale.
Spacecrafts can stationkeep orbits, or enter into free falling perturbed orbits.
Or simply play in the sandbox, designing ships and pitting them against other ships.
Everything aspect of these systems, efficiency, size, mass, power usage, heat dissipation, are all derived from valid equations.
pairings: 'Duna: Ore bust' and Eve: Order Zero tell earliest tales of our inspiring heroes.Little do they know that this time there is company in the skies. Synopsis: A whole group of guys, many of whom we know from the missions to Duna and Eve in the last comic series, are now trying to do the Jool-5 challenge.Status: WIP, but it's 3rd in a trilogy so far.It's short on dialogue and rich in awesome music. This film is like many of Nassault's machinimas in that it has a hypnotic, 2001: A Space Odyssey feel. While most of the Kerbal Space Program has its eyes on space, Scott Kerman dreams of exploring the south pole of Planet Kerbin.